Tale of the Guardians by Little Orbit —. Kickstarter. Unsung Story: Tale of the Guardians presents an epic sweep of history through the eyes of the ones that make it, but are overlooked by the passing of time. It presents a fundamental twist on the hero’s story, as it immerses gamers through the experiences of those lashed to the great wheel of history! The Unsung Story timeline covers many chapters of the sprawling war- torn history of the fantasy world of Rasfalia. The central plot follows the struggles of heroes who fought in the Seventy- Seven Years War between great kingdoms and empires. The story for each hero will constitute an episode, with each episode being comprised of many stages of game play. Each episode will depict a part of the Seventy Seven Years’ War from the vantage point of various protagonists. Some episodes will span a single year, while others may take place over a decade or more! Filled with intrigue, warfare, betrayal, alliances and espionage, Unsung Story is a detailed and immersive game world that players will bring to life through their actions and decisions. After three seasons telling the story of the burgeoning Rebel Alliance, the fourth and final season of Star Wars Rebels is finally going to show that central piece of. Little Orbit is raising funds for Unsung Story: Tale of the Guardians on Kickstarter! A rich, diverse Tactical RPG, envisioned by the master of the genre Yasumi. Besides this video of someone playing “Despacito” on two calculators, Voyagers 1 and 2 represent the peak of human achievement. For Voyager 1's anniversary—and. It will tie you not only to the names that history remembers after the conflict has ended, but also with the characters behind these immortalized individuals. Without these people, the unsung ones, the course of the history of Rasfalia would have taken a different turn. You will connect to these unsung heroes through your decisions and experiences, as you live these events through their eyes. For more information about Unsung Story from Yasumi Matsuno, check out our Update #1. Detailed Design Insight from Yasumi Matsuno. Unsung Story is an exciting turn- based, tactical war simulation RPG that plays across a great epoch, through individual story episodes. YOU,the player, research and explore the vast history of this conflict that nearly tore Rasfalia apart, by reliving past battles and political events. Your viewpoint into this series of intertwined history varies from battle to battle. In one fight, you may command a group of knights protecting a great empire, while in another scenario you may lead a group of revolutionary soldiers, made up of commoners, who are fighting to topple the same empire! Battles take place on a 3- D landscape, with an immersive player controlled camera, while episode and scene selection is made through a detailed 3- D world map. Units that you command are profession based, and within each profession are multiple classes. Each class within a profession has certain characteristics, and you can change classes within a profession to suit your tactical needs! The world is also rich with magical creatures that are not only foes on the battlefield, but under certain conditions can be commanded by you as well! The character professions, replete with individual classes, provide you with deep game mechanics that you can mold to your individual play style, and adapt to the scenario at hand. You will build your front and backlines by combing these classes into various groups or parties, based on the needs of the battlefield. Here is a visual look into the game from a game play perspective. The battle system for Unsung Story is a turn based system that puts importance on speed for each units actions. Therefore, faster units will act on their turns first. The image below represents an example battle stage, as seen by the player, with the player’s party in blue and the opposing force in red. All of the world stages will be richly modeled and detailed, with various terrains and elevations. Instead of a square tile system, Unsung Story will use triangular tiles, with units standing not at the center of tiles, but at the intersections. This gives units six possible directions of movement. This image below depicts different target choices for the player in this triangular based system. In this example, the Active unit has three options. Use attack “X” on the adjacent Enemy A. Use attack “Y” on Enemy B, two tiles away. Use defense “Z” to aid the adjacent Ally C. The attack radius shown above is a radius of 2, in other words. A, B, and C are all within the acting unit's range. A and C are well within range, and B is at the edge of the range. The purpose of this system is to explore what more can be presented to the player, by way of multiple action choices, while having a consistent six possible direction choices available to them. This is a concept of what the look and feel will be as you play through the game. It’s not an in- game render but hopefully helps to convey some of the level of detail that we will put into the game. In Unsung Story, classes are spread across three game play types that allow for unique party construction: Warrior types that are geared for attacking and defending Mage types that use magic for attacking, healing and buffing. Monster types that excel in the use of specialized attacks. With this perspective in mind, the system is then made up of five primary class types: This is a class connection map that shows the options for leveling characters across class types and professions. These are front line fighters that emphasize attack power. They fight with long swords, massive axes, spears, and maces, for example. These are front line fighters that emphasize defense. They are equipped with a shields and other defensive equipment, and will protect their party from enemy attacks. These are magic- users that wield offensive and support magic, including the ability to strengthen a party’s attack abilities. These are magic- users that wield defensive and healing magic, and can strengthen a party’s defensive position. These are characters that command mythical beasts and monsters. The tamed monsters can be used for both offensive and defensive purposes. All of these class types have a Profession, which are a cultural/intellectual/craft alignment, and each profession has an affiliation bonus with another profession. A unit’s primary class type and sub- class is determined by the type of weapon equipped, and by using various weapon types, a player’s character can gain XP in any class level this way. Units will be able to freely switch between classes that align with certain professions, as each weapon will belong to one of the primary classes and any experience points earned will be applied to levels for that class. These branches show various class types aligned to certain professions. For example, equipping two different Defender weapons, the Knight’s short sword or the Hoplite’s short spear, will both earn experience points toward the Defender primary class level. What makes the sub- class different is that their special skills in battle will vary between subs. Though they will still have different character stats, they will have unique skills available to their sub- class type to use in battle. This is also key to class development because the skills a unit can learn when leveling up depend on its sub- class at the time. Essentially, the system allows you to shape a unit’s development by choosing which sub- class it is, and in turn what skills it learns, thus giving each character its own identity. A Tamer Class putting a dragon under his control. These four listed classes are the classes you will be able to choose from as your backer reward for all tiers that specify a Kickstarter Edition class. War Mage: Profession – Clergy. The War Mage is a member of the battle caste of the Clergy. In addition to powerful magical arts, the War Mage can wield Short Swords, Daggers, and Slings, along with Grenade Weapons, and imbue them with enchantments. Ballast Knight: Profession – Noble. The Ballast Knight is part of the Nobility, and heralds from the upper elite of society. This access to wealth allows them to bear costly yet powerful weapons and armor. Some of the weapons the Ballast Knight wields are the Great Sword, Short Sword, Axe, and for mounted knights, the Lance. Polearm Knight: Profession – Pioneer. A Polearm Knight is the upper echelon of the rank and file, the commoners who make up the majority of the Rasfalian cultures. A fierce and heroic fighter, Polearm Knights are known to wield Pikes, Halberds, Scythes, and other pole weapons. Aerolest: Profession – Estate. The Aerolest is a highly skilled, highly educated warrior, immersed in mathematics and the sciences. Known to design and develop their own secretive and extremely deadly ranged weapons, the Aerolest uses various types of Bows, Crossbows, and Scorpios.
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